Font is fine on PC but tiny on Android?

I have a textmesh in my game that displays dynamic text. On my PC, the text looks fine, but on my android phone, the text is tiny, even though the font size hasn’t change. I tried multiplying the textmesh’s transform.localScale by 1000 and there was absolutely no difference in the font size.

Any idea what is causing this and how to fix it?

I forgot I can’t do dynamic fonts on a phone. I set the font size statically on import and now my font is readable.