font kerning data OR position of char in textmesh?

So! Any way to grab this information? For instance,

this char is an...   A
next char is a...    B
so return a value of how far right my "B object" should be
from my "A object" along the x axis...

I’ve seen several incomplete attempts at getting this to work, but alas, I’m at a loss.

As an alternative…! How about the local position of each character in a TextMesh? Any thoughts on other alternatives to the same ends?


Trying to do this by calculating desired distance using renderer.bounds on my single-character textmesh, but it’s not working as I expected it would. I can’t tell what the problem is…

I’ve looked and this seems to be the only way short of using a third party Text → Mesh generation plugin that records the locations of character breaks.