Font rendering problems

Hi there, I have serious problems with the font rendering of unity. I use dynamic font rendering, and want to make some tooltips. Therefore I need a smaller font size, like 10, but every font except the default one will not just look like mashed potatos at the size of 10, also the letter spacing is obviously wrong.

In the attached screenshot you see 3 different fonts, Segoe UI, Calibri, and the default font, every time in the size 12, 10 and 8. Font size 8 I wouldn’t need, but as I said, 10 would be nice to have and use. Also I don’t get why Calibri’s letter spacing is wrong…

Any ideas how to fix that problem? Or does somebody have some fonts that would look good in unity, even on a size of 10? Of course I can just use the default font, but I’m also not sure if that font differs on a mac and windows machine (only have the latter here to test).

Thanks in advance for any help,

Thomas

466279--16346--$dfonts.png

Hi DancingLion,

I am having the same issue but with no Dynamic Fonts. It seems like it is being drawn multiple times over and over so its thikness increases every frame. I am waiting for a solution to this because the font it looks, as you said, like smashed potatoes.

I am drawing with Unity GUI, as simple as GUI.label(…)

Anyone has the clue?

SOLVED: I realised that this bug appears when the alpha from the color is out of [0-1] bounds.