Hello Unity Comunity, after enought failed searches for this, i finally stopped by,
well my problem is, on the unity editor my fonts have a pretty nice size, they even scale according to the screen width and height.
the problem is, for some wierd reason this stops working when i build it on my android device.
here is all the code i used :
function OnGUI() {
GUI.Label(Rect(10,10,100,50),"Money : "+Score.Money);
}
i also tryed this :
function Start() {
guiText.text = "Money : "+Score.Money;
guiText.fontSize = 32;
}
both methods work perfectly on the editor, but fail on the device.
any ideas?
Keep in mind that the scaling script is a whole another script, which i made because i also used it on gui texture elements!