Font Setter

I’ve been working on an editor script that makes an easy to use interface for setting Font Rects, for using custom bitmap fonts in TextMesh.

Currently in a vanilla Unity install, if you want to define a custom font you need to pull out a calculator and type in all the rect values by hand.
This tool has got manual set controls, and with the Automatic Rect’ing functions, you can have a font fully working and ready for TextMesh in less than 2 minutes (if you’ve made an appropriate Font Map.

Is this something that could go onto the Asset Store and sell? What sort of price point?
It’s not currently got a packing algo in it, to create smaller font maps.
Would that be a desireable feature; would that increase it’s sale value?

Pics:

Interface:

Result on a 3DText textmesh:

In Play Mode:

So I guess I need a catchier name then…

Yeah I think if you give options to adjust the map size, that would be something folks would desire. One thing I can note: I would reskin the default Unity UI in the windows, etc. People I think perceive it to be kinda of default and nothing special. What you have here is a very handy tool, so I’d say let’s make it look snappier!

Its done and on the store! woooo!
http://forum.unity3d.com/threads/171450-RELEASED-Font-Setter-Packer-(with-animated-sprites)

Really cool tool.
Prebuy questions:

Can the functionality of FontSetter be used in-game ?