I’ve been working on an editor script that makes an easy to use interface for setting Font Rects, for using custom bitmap fonts in TextMesh.
Currently in a vanilla Unity install, if you want to define a custom font you need to pull out a calculator and type in all the rect values by hand.
This tool has got manual set controls, and with the Automatic Rect’ing functions, you can have a font fully working and ready for TextMesh in less than 2 minutes (if you’ve made an appropriate Font Map.
Is this something that could go onto the Asset Store and sell? What sort of price point?
It’s not currently got a packing algo in it, to create smaller font maps.
Would that be a desireable feature; would that increase it’s sale value?
Pics:
Interface:
Result on a 3DText textmesh:
In Play Mode: