Font Texture

For an in-game font, I’m using a custom font texture. Unfortunately, it looks like the original texture is still being included in builds even though it’s technically not being used (but I’m guessing the font references it and is making it persistent). Is there a way to remove it, turn it black, or in some way keep it from wasting space in my build? Sadly, I figured it wasn’t going to be used so created a massive font (4K square texture) so I had a large source image to work with :(. Not a big deal if I have to remake it smaller since I wasn’t all that happy with it anyways, but still, would be nice to be able to eliminate the unused texture(s) from builds.

Do you mean you’ve tried deleting the asset file from the project and it still consumes memory?

I can’t delete the asset, since it’s the TTF font, and the Text Mesh still needs to reference that. The problem is the texture/material that are automatically generated for the TTF font, they are not used, but are children of the TTF font and can’t be killed or modified.