This is releated to a previous post I made, but I want to make it in a more refined way now.
When I double-click on a font texture in the Unity editor, it launches my default imaging application (Photoshop). Which is great! Unfortunately, Photoshop then balks at opening the file as it does not support the format.
Is there a way that I can get this to work, so that I can double-click the font texture in Unity, have it open in Photoshop, edit it there, then save it to (manually) reimport into Unity and use with the font material?
Alternatively, is there an imaging app that does recognize the Unity font texture format?
Take a screenshot of the generated texture and modify it in photoshop.
Then use the modified texture for the font material instead of the generated one.
In that case select the texture and choose: game object → create other → gui texture. This always created a full res, pixel correct gui texture, which you can screenshot in the game view.