Fonts not working?

Hi there!
From my understanding, to import a font you just drag the ttf file into the assets, right? I do this, but when I type something it just comes up as a garbled bunch of characters in the default font. I can’t find a tutorial on this, so could you help, please?

check the font settings what they are set to

ARIALN (Font)
Ascii Start Offset : 0
Font Count X : 16
Font Count Y: 16
Kerning : 1
Line Spacing : 18.35938

Per Character Kerning
Size: 0

Convert Case is empty.
Default Material : Font Material

I can’t change any of those, though. Font Size is 16, Character Dynamic and the Style’s normal. Font Data’s included and 2.x Font Placing is ticked.

sure that the font you use has the letters you want to get out at all?

Yes - it’s Arial Narrow.

Is this happening with a 3D text object? You need to change the material in the mesh renderer to the font’s material (found in the font’s “folder”) as well as setting the font property of the 3D text.

Hi guys,

I have the exact same problem. It’s with several different “normal” fonts in Windows. On calibri for example. When i use it in a GUI.Label for example just blocks of color comes up instead of the letters.

This is probably not the same problem as the one discussed earlier in the thread. Is the font definitely in a TrueType (.ttf) file? Can you post a screenshot of the font import settings from the inspector?

Hi again,

Yes, it is a ttf-file for sure. It seems it only works with some font sizes. At size 16 i only get blocks. But at size 28 it works. Very strange, but it works for me i guess.