Hi
How can I create my own Fonts. (complete with Fonttexture and font material)
Please tell me also where to get a software for doing this when neccessary.
By
Hi
How can I create my own Fonts. (complete with Fonttexture and font material)
Please tell me also where to get a software for doing this when neccessary.
By
Hi Mike3d,
The profesional tools to make fonts are phontographer or corel (And others)and save as ttf or the other usual formats but, for a game you can use Photoshop and use it as image file.
hope this helps you.
Hi
I have never created a font so I don’t really now how I would do this?
By
OTEE has hinted that they will be making it easier to create new fonts in the future, but for now you have to create a new texture that has pictures of the font characters in it.
This probably won’t solve everything for you, but read through the following forum thread for some information and ideas.
http://forum.otee.dk/viewtopic.php?t=1270&highlight=font
Then post any questions you might have. There’s no automatic way to do it that works perfectly that I know of.
Oh, and when you make the texture the number of characters in each row and column have to be equal. This isn’t documented so it’s probably a Unity bug, and it was reported to them a while ago. (My guess is that they haven’t fixed it yet because they are planning on making a large-scale improvement to the font mechanism in the future. But that is purely speculation.)
Let us know how you make out. I’m a little surprised that people don’t seem to be sharing their fontmaps with each other a bit more, but there’s probably a reason for it…
Hope this helps.
Hey not wanting to be a pain in the butt, but I am rather curious to know how you guys are going to use fonts in Unity? is it programming jargon, or are you wanting to make signs for directions in the game.(as an example) Is it so you can design HUD’s for the score/health/radar etc Or am I just totally missing the point, and they can be used for something else?
Speaking for myself, I use fonts for my in-game menus, my tutorial screens, and my page of credits. Also for notices like the version #, and the address of the game’s home page.
The tutorial and credits pages in particular could really use a mixed-case font.
I’m interested in making an RPG that is text-heavy, with lots of description (Avernum and Geneforge come to mind as another example of a text-heavy game). It would be a boon to have reasonable text support so that I can fit a lot on the screen and still have it be easy to read. Does Unity even support having more than one fontmap right now?
Yes.
Check out the wiki:
http://unify.bluegillweb.com/scriptwiki/index.php/Font_Creation
Hope it helps,
AGhost
Hi
Does anybody know a free software for createing Fonts under Mac OS X
(So that you can use them in the Word to)
By
Hi Mike3d,
I’m not sure but if Corel y able to make fonts, Ilustrator must have that ability but if you want a free option try with Inkskape, I use that for all my vector drawings. But, I’m not sure about if it has the ability to create fonts
Good luck
You could try FontForge. It’s a general purpose font creation program rather than something which is specifically useful for Unity. However, you could use it to make a system font, then use Photoshop (for example) to make a Unity font texture with it.
Note that you need X11 installed to be able to run it. If you don’t have X11 installed, you can get it from your original OSX installer disks (the FontForge installer tells you where to find it). Read the instructions carefully, because it’s a little bit technical to get started.
I haven’t tried using this program seriously (I just installed it to take a look at it), but it looks very sophisticated!