Food

I have a hunger system that makes player hungry after a certain time. But what kind script I should make for the consumables? In the hunger system -script it checks the hunger every frame (Update() function).

Just add a simple script that stores the amount of “food value” the food item has and allows access to that value. E.g. a single grape would have a small “food value”, while an entire roast turkey might have a huge “food value”.

Example (using C#):

using UnityEngine;
using System.Collections;

public class EdibleItem : MonoBehaviour {
	
	// This is a C# Property...
	private int _foodValue;
	public int foodValue
	{
		get
		{
			return _foodValue;
		}
		set
		{
			_foodValue = _foodValue;
			// add any necessary sanity checks here.
		}
	}
}

Then you just access the item’s “EdibleItem” script from the script that handles collectable items. If it sees such a script script attached to an item, it gets the value stored in the foodValue variable and adjusts the player’s hunger variable accordingly.

Thank you.

Wouldn’t this do nothing? I think you need to

_foodValue = value;