Hi !
I’m developping an AR app and I would like to know if it is possible to detect both foot (or only one) ?
I wish to have an interaction with the foot, like pressing a button, “playing” with a ball, …
I couldn’t find any information related to foot detection/collision with objects online. Maybe I didn’t search the right term.
Does anybody know if it’s possible ? Or any alternative way to do this ?
It’s not an official feature.
You need to put one or both controllers on your feet for that to work, or try a 3rd party body tracking system.
I’ve been searching this I posted, and I found this : Meta Body Tracking
Is this something I can use ? Is it even related to what I would like to do ?
Otherwise, I just thought of a solution (maybe), but I don’t know if this is possible.
If I can access the rig, add a collider to the foot (just an empty game object parented to the foot), and then check if the “foot” and button overlap, then do things.
Maybe that would be an idea ?
PS: That’s a demo scene from Meta Movement.
I believe that’s not true body tracking, but rather a (good) inverse kinematics system. It looks quite alright, but does not match your real feet
I don’t need a true body tracking, but something close that would enable me to have basic interaction with a button (or something else) on the ground.
So there is not current solution, or workaround this ?
If you need an estimate than the movement SDK or FinalIK (asset store) are great
Ok, thank you.
I wil look further into this to test and see if it’s what I need.
1 Like