Hey guys. I’m wondering the the Aegia physics engine has ‘foot-IK’ capability (or other run-time animation maniupulation for that matter)
These are pretty much the new ‘expected’ things for next-gen games.
Thanks!
Hey guys. I’m wondering the the Aegia physics engine has ‘foot-IK’ capability (or other run-time animation maniupulation for that matter)
These are pretty much the new ‘expected’ things for next-gen games.
Thanks!
Ageia’s PhysX is only about physical simulation. It does not do animation nor feet/hands/eyes IK.
The whole animation system (interpolation, blending, mixing, layers etc.) in Unity is implemented by ourselves. IK would be an interesting addition, sure.
Ah got it. Yeah, IK manipulation would be great to have and really take the engine to the next level. Too bad the Havok guys seem downright hostile toward the mac.