I’m a new developer and I’m close to finishing a 3D game I’ve been working on, but I have hit a wall.
And before i tell you my goal, believe me, I already know that SetPixels is bad for runtime, and no, I don’t want to use decals for my goal.
So what I need to do is this:
I have a roundish object on the ground, and I want to use the SetPixels32 method to change the texture color in the exact shape of my roundish object where it touches the ground. To help you imagine this, picture a shoe or a foot stepping on the ground with paint on the bottom of the shoe, and every step the person takes it leaves a permanent mark.
To do this, do I have to use set pixels, and create a list of arrays for every contact point an object collides with a paintable mesh? is there an easier way to imprint these many numerous shapes on the ground? This is the last thing I need to do before I finish this project but I’m completely stumped.
Could anyone give me an example script?
Also, is there away to call the apply method after a set number of steps, then set multiple pixels at once to help run time?
