Foot isn't still

My fbx contains an character, whose foot don’t move (ground-stick). But when I import this character to unity, I find it move a little on the ground plane from left to right. Then I use 3ds max to check the fbx, the foot don’t move like unity way. Who can tell me how can I solve this?

1 Answer

1

My stupid! If don’t use the animation compression (in the unity inspector) , this issue gone.