I want to make a football net collision effect without using box colliders, So I created a plane of all the 4 back, side and top net and calculated the distance of ball from plane using get distance to point and what I am doing is when the ball is very close to the net lets say 0.5 units distance I am giving the velocity in opposite direction that is creating a net effect but the problem is sometimes when the ball is at very high speed it is piercing the net and going forward…
Can anyone give any idea how to implement this more effectively?
Hello.
The rpbolem is that when an object is moving. Each frame moves the speed distance. If speed its too big, it will pass through without beeing less than 0.5 ( for example apsses from 0.7 to -0.7)
Are you using Rigidbody for the ball?
Then use - Interpolate / Extrapolate properties
I dont know why you dont want copllisions, its actually the best way to do this…