footstep effect and sound in sync for enemies

Hello, I am trying to make an enemy that has a step sound and also plays a particle effect in time with it. However, I am having difficulty figuring out how to go about it. What I was trying was using the audiosource.time variable to see where the clip was but it didn’t sync the particle effect with the clip. Any ideas?

Not sure why you cant just call both audiosource.play and particlesystem.play at the same time?

If it is a loop it should be pretty easy to just hard code the particle effect to play every time a footstep sound is played. Just get the interval and sync it.