Read a bunch of posts, some too old to be relevant, so for the sake of clarity…
Is it possible to use a QT movie (even a short 50-70 frames), as a video texture in a IOS app build in Unity Pro 3.1(or higher)?
thanks,
B.
Read a bunch of posts, some too old to be relevant, so for the sake of clarity…
Is it possible to use a QT movie (even a short 50-70 frames), as a video texture in a IOS app build in Unity Pro 3.1(or higher)?
thanks,
B.
I’m not sure if Unity handles actual video-- but we successfully implemented a workaround by exporting a vid as a bunch of png still frames (in after effects), then adding to a texture in Unity with Sprite Manager 2. Worked fine on an iphone. Of course, that doesn’t take into consideration synching sound which we didn’t need.
That would actually be my preference, trying to use the ‘Super Sprite’ feature and spanning the images across a bunch of game objects. But I have 72 400x400 images to play. so, I’d be looking at 18 GO’s with 1024x1024 sprite sheets on em. This heavy load would only exit for the duration of a ‘You win!’ type screen and the user hits the ‘next’ button. But I am pretty sure it would be too heavy a load, which is why I was wondering about QT movie as a texture.
Did you use Supersprite?
thanks,
B.
There is no video texture support at all on iOS unless you implement it yourself.
iOS does not expose the possibility to play movies to a texture target so you would have to copy it each frame or not use hardware acceleration, both being significant cpu impactwise
You can play movies, but only as standard movies, not on a 3D object.
–Eric
Thanks for the confirmation, Guys. Will explore SuperSprite, see if it breaks my bank so to speak.
Prime31’s AR plugin textures a live video feed onto a cube… but it’s probably a series of images, not a raw video feed?