I have a for statement which runs thru a class of objects and moves them.
It was working fine, but for some reason now, doubles up on one object. Is there a common reason as to what that might be?
for(var i : int = 0; i < btnsActiveNumber; i++)
{
var btnX = GameObject.FindWithTag ("pathBtns");
print("i " + i);
print("btnX.name " + btnX.name);
btnX.transform.parent = hudCam.transform;///reparent under hudCam. saves toruble when swapping brains.
btnX.transform.position = btnHidePos;// hide btn
}