[FOR HIRE] 3D Character Artist

About me:
I’m a 3D Character Artist with 2 years of professional hands-on experience working on game projects.
My core skill set includes:

  • Modular Character Systems: Designing and modeling compatible character parts and assets optimized for game engines.

  • Masking & Customization: Creating masks for deep in-game customization and material variations.

  • Unique Characters: High-to-low poly modeling, sculpting, baking, and texturing for hero/unique characters.

  • Game-Ready Optimization: Proper topology, clean UV unwrapping, and engine-ready asset setup (Unity / Unreal).

Also I have great experience working with different realistic 3d models: both characters and props. Have an understanding of human anatomy. Also have experience in creating simple Unity shaders.
I am a fast learner person, who is ready to study anything new and able to work with deadlines. Would be very glad to work on dark fantasy projects.

Looking for:
Paid remote full-time or part-time job

Software knowledge:

  • Autodesk Maya (modeling, retopology, UV, rigging, skinning, Arnold)
  • Zbrush
  • Substance Painter
  • Marvelous Designer
  • Rizom UV
  • Adobe Photoshop
  • Marmoset Toolbag
  • Unity
  • A simple understanding of working in Blender, 3ds Max

Portfolio:
https://www.artstation.com/vasylenko_k

Contacts:
Email - vasylenko1karyna@gmail.com

Available for work !

Available for work

Available for work

Available for work

Available for work