HI my name is Stan and Im quite experienced +5y Tech artist with specialization on game optimization and shaders/UI creations and implementation.
Check my artstation portfolio:
https://www.artstation.com/babostudios
Afordable rates and open for a call anytime
My resume:
ontact Information
Name: Stanislav Botev
Location: 08172 Barcelona
Phone: +34 653 25 35 78
ArtStation: www.artstation.com/babostudios
Professional Experience
June 2023 - January 2024
Senior Ad. Tech Artist at EPIC / GLOBANT (Project: Fortnite Music battles):
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Blueprints Refactoring and Optimization: Involved in redesigning and improving existing blueprints to enhance efficiency and functionality.
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UI Widgets Design and Optimization: Focused on creating user-friendly and aesthetically pleasing UI elements, while also ensuring their performance is optimized.
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Material and Shaders Optimization and Refactoring: Worked on improving visual elements and shaders for better performance and visual quality.
April 2022 - January 2023
Technical Director at B-Side Games:
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Procedural Level Creation Tools with Houdini: Developed tools to automate and streamline the process of level design.
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Art Pipeline: Established and maintained a workflow for creating and integrating art assets.
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Art Import and Organization Tools: Developed systems for efficient management and integration of art assets into the game.
April 2022 - July 2023
Senior Technical Artist - Freelance:
Colonize Mars - https://mars.cards
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UI Design and Animations: Crafted user interfaces and animations to enhance user experience.
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Mobile Shaders: Developed shaders optimized for mobile platforms.
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Data Flow Optimizations: Improved the efficiency of data handling and processing.
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WebGL Mini-Game Development: Created small-scale games for web platforms using WebGL.
August 2021 - April 2022
Senior Technical Artist at Scopely:
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Creating Art Pipeline Documentation: Documented the art creation and integration process for team reference.
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UI Optimization Tools: Developed tools to streamline and enhance the UI development process.
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Art Assets Quality Monitoring: Ensured the art assets met the desired quality standards.
Senior Technical Artist - Freelance:
Project:
Tandem: A Tale of Shadows
company:
Hatinh Interactive
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Blueprints upgrade from UE 17 to UE 25
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General project optimization and ensuring XBox1/Xbox S/X , Nintendo Switch 60FPS.
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Custom Lighting solution for the unique light based game mechanic.
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Art assets quality monitoring and helping the artists with the technical requirements
Project:
Alba
company:
2AWESOME - Nederlands / ustwo games - UK
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Shader optimizations for XBox1/Xbox S/X
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Real time shadows solution for Xbox S/X
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General project optimization and ensuring XBox1/Xbox S/X steady FPS.
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Preserving the look and feel of the game like the original IOS release.
Project:
OTHERCIDE
company:
2AWESOME - Nederlands / Light Bulb Crew - France
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Responsible for solving all challenges of keeping 30FPS and the dark look and feel of the game “OTHERCIDE” Nintendo Switch port.
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Optimizing the light baking within Unity 3D.
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Keeping shaders and particle FX colors correct on Switch.
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Assets optimization - polygon
Project:
Dimension Drive
company:
2AWESOME - Nederlands
• UI design
• Levels visual design
• Ships VFX and animations.
• Custom shaders.
• Cinematic scenes design.
• VFX.
• Publishing materials design, pre-press.
• Physical copy box and books design.
Skills
Unity 3D:
Unity UI, C# editor, C# engine, Animator, Shadergraph, Particles, Profiler.
Unreal Engine 5:
UMG, Lighting, Niagara, Blueprints, Shader editor.
Tools:
Photoshop, Houdini, Cinema 4D, Illustrator, Substance Tools, Quixel Tools, Jira.
Superpowers
Integrating into art teams and enhancing productivity.
10+ years as a Graphic Designer.
Mediator between artists and programmers.