Hi,
I’m in the learning phase of my Unity experience so I’m pretty sure I’m making a basic mistake. If someone out there can help, it would be most appreciated.
When I run this code things are fine (although too many objects are created):
function Start() {
CreateStranded("p_spaceMan", 10);
}
function CreateStranded(strandedObject, separationDistance){
var selectedGameObject = GameObject.Find(strandedObject);
Instantiate (selectedGameObject, Vector3(Random.Range(-separationDistance, separationDistance),0,Random.Range(-separationDistance, separationDistance)), Quaternion.identity);
}
}
So I want to limit the number of objects being created by using a for loop:
public final var MAX_SPACEMEN = 20;
function Start() {
CreateStranded("p_spaceMan", 10);
}
function CreateStranded(strandedObject, separationDistance){
var selectedGameObject = GameObject.Find(strandedObject);
for(var i=0; i<MAX_SPACEMEN; i++){
Instantiate (selectedGameObject, Vector3(Random.Range(-separationDistance, separationDistance),0,Random.Range(-separationDistance, separationDistance)), Quaternion.identity);
}
}
Once the for loop is in there Unity freezes. If I change the Start function to Update it runs but the objects are forever being created.
Is anyone able to point out where I’m going wrong?
Cheers,
Dan.