how would i make my for loop go based of of seconds?
for example i did this but its not turning out right
( i am trying to transform a button to a certain point on the screen from a previous point)
var monsterOneRight : float = 100.0;
var monsterTwoRight : float = 150.0;
var moveRight_Speed : float = 2.0;
var actualRight : float;
var towerOneLeft : float = 100.0;
var towerTwoLeft : float = 150.0;
var moveLeft_Speed : float = -50.00;
var actualLeft : float;
var showMonsterButtons : boolean = false;
var showTowerButtons : boolean = false;
function Update () {
if (showMonsterButtons == true)
for(var i: float =0; i<=1000; i += (moveRight_Speed * Time.deltaTime))
Debug.Log(i);
if(i == monsterOneRight){
monsterOneRight = i;
}