Hello, everyone. I’m working on a memry card game and using the “iphone Game 4.0” code as a base. (it’s a memory card game…)
Whenever I run the code, it doesn’t create the cards because of this error:
ArgumentOutOfRangeException: Index is less than 0 or more than or equal to the list count.
Parameter name: index
I’ve looked on the forums and cannot find a satisfactory answer - I’ve even copy-and-pasted the code from the old script intO my project file.
Here is the code:
#pragma strict
var cardLocations = new Array
(
Vector3 (0, 0, 0), Vector3(3, 0, 0), Vector3(6, 0, 0), Vector3(9, 0, 0), Vector3(12, 0, 0), Vector3(15, 0, 0),
Vector3 (0, 0, -4), Vector3(3, 0, -4), Vector3(6, 0, -4), Vector3(9, 0, -4), Vector3(12, 0, -4), Vector3(15, 0, -4),
Vector3 (0, 0, -8), Vector3(3, 0, -8), Vector3(6, 0, -8), Vector3(9, 0, -8), Vector3(12, 0, -8), Vector3(15, 0, -8)
);
var allCards : GameObject;
var parentObject : GameObject;
var usedCardLocation;
var uniqueCard = new Array ();
function Start () {
{
// Find all Game Objects that are Tagged "Cards"...
uniqueCard = allCards.FindGameObjectsWithTag ("Cards");
// Randomize the order of the Cards...
for ( var c=0; c <= uniqueCard.length-1; c++)
{
var thisCard = Random.Range (c, uniqueCard.length);
usedCardLocation = uniqueCard
;
uniqueCard [c] = uniqueCard [thisCard];
uniqueCard [thisCard] = usedCardLocation;
}
// Randomize the order of the Card Locations...
for ( var i=0; i <= cardLocations.length-1; i++)
{
var thisCardLocation = Random.Range (i, cardLocations.length);
usedCardLocation = cardLocations *;
cardLocations * = cardLocations [thisCardLocation];
cardLocations [thisCardLocation] = usedCardLocation;
// Instantiate our Randomized Cards and parent them to empty Game Objects so the animations play in Local Space...
var theCard : GameObject = Instantiate (uniqueCard [i/2], Vector3(0,0,0), Quaternion.identity);
var theParent : GameObject = Instantiate (parentObject, Vector3(0,0,0) , Quaternion.identity);
theCard.transform.parent = theParent.transform;
theParent.transform.position = cardLocations *;
}
// Destroy the group of cards that we're using to generate the Card Locations...
Destroy(allCards, 0.1);
}
}
Can somebody please help me?
Thanks!
-Sam