For some reason yield is conflicting with my scripts

I am using Boo.
I have this in my script.

	def Update ():
		#yield WaitForSeconds(5.0)

I place the script in a game object and script is active and DOES work iff I remove the yield statement.

I should see 1 frame delay with the yield statement, but all together my script doesn’t work for some reason.
I remove yield and the time is printed to the console. I don’t know why this is happening and I don’t find anything of this sort around in the docks.

You can’t make Update into a coroutine. Update always runs once every frame without exception and can’t be delayed.

Eric5h5 is right…for using yield use it outside of the update function…go tothis link and Enjoy…Cheers…link text

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