For the Boids

Hello,

I’m pretty new to Unity (happy to find a natural successor to Shockwave 3D). Still getting to grips with some of the nuances of the software but really enjoying it.

I’ve ported over Craig Reynolds’ OpenSteer library to C# and got it running in Unity (much easier than I expected). I’ll be uploading it here - Google Code Archive - Long-term storage for Google Code Project Hosting. over the next couple of days.

Anyway as a first try of getting to grips with the Unity I’ve put up a simple demo here:
For the Boids

Look forward to spending more time with Unity - looks like a great tool.

Simon

wow that’s sweet! (almost hypnotic to watch - the camera follow is a nice touch too)

welcome ; )

V.Cool… thought they were sperm, till I read the description :wink:
Welcome to Unity3D.

I’ve checked out the other stuff on your site. Pretty cool. I look forward to seeing what all you will pull off with Unity.

Wow! Nice work, truly fun to watch. I agree with Lallander, can’t wait to see what else you start creating using Unity. Welcome to the forums and to Unity!

Very cool. The predator element adds a lot. What if there were a hierarchical pack of them, and they could actually catch and eat boids in the flock, each of which has an age/health/wisdom value? Fascinating stuff, it’s like physics simulation, but with group dynamics. I’m trying to grok the flocking code that Metervara posted here, also variations of Craig Reynolds’ work as I understand. I’d love to see your script, dependent as I am on the kindness of Smart People.

Our intrepid Product Evangelist Tom Higgins was, iirc, marketing guy for Director in a (recent) past life. He also implemented some flocking code in Director: http://developer.thiggins.com/flocking/. I made some good hay with Director once upon a time, the timeline editor and extensibility are great, but the 3D workflow was painful. A lot of folks are starting to see Unity as the True Way to the Promised Land of a 3D internet. Amen!

Looks a sort of like the result of some flocking code that I made a while ago. Nice job. Certainly better than my first unity project :wink:

http://www.handcircus.com/under-sea-ice/

I love this, too, Simon - looks great, and it’s cool to see Ogre used in such a setting. Big Kahuna does commercial marine sims with Unity, he’d find that interesting…

I want to control the predator fish!

Very nice tail effect you’ve go going there.

Its fun to see this algorithm from someone else too: I’ve recently implemented the same for an internal demo, plus I’ve used the boids algorithm as my “hello world” app for the past ten years or so.

It is an extremely elegant algorithm.

/Kroll