I’m pretty new to Unity (happy to find a natural successor to Shockwave 3D). Still getting to grips with some of the nuances of the software but really enjoying it.
Wow! Nice work, truly fun to watch. I agree with Lallander, can’t wait to see what else you start creating using Unity. Welcome to the forums and to Unity!
Very cool. The predator element adds a lot. What if there were a hierarchical pack of them, and they could actually catch and eat boids in the flock, each of which has an age/health/wisdom value? Fascinating stuff, it’s like physics simulation, but with group dynamics. I’m trying to grok the flocking code that Metervara posted here, also variations of Craig Reynolds’ work as I understand. I’d love to see your script, dependent as I am on the kindness of Smart People.
Our intrepid Product Evangelist Tom Higgins was, iirc, marketing guy for Director in a (recent) past life. He also implemented some flocking code in Director: http://developer.thiggins.com/flocking/. I made some good hay with Director once upon a time, the timeline editor and extensibility are great, but the 3D workflow was painful. A lot of folks are starting to see Unity as the True Way to the Promised Land of a 3D internet. Amen!
I love this, too, Simon - looks great, and it’s cool to see Ogre used in such a setting. Big Kahuna does commercial marine sims with Unity, he’d find that interesting…
Its fun to see this algorithm from someone else too: I’ve recently implemented the same for an internal demo, plus I’ve used the boids algorithm as my “hello world” app for the past ten years or so.