This post is to encourage people to not give up on their game,
i have felt that i have not done much in unity and making games but i want those that are in the same position that i was in to NOT GIVEUP!
This may seem like a strange post, but to some (like me it gives me an array of hope, a light in the darkness and a beacon that shows light…)
So WHATEVER your project in unity is…Remember these words… Don’t…Give…Up… :")
If you agree with this please comment if you don’t please comment anyways…
Everyone’s opinion counts!
EVERYONE’S!
I have given up dozens of times. And each time I come back. So, I encourage people to try giving up and if you are able, congratulations you weren’t meant for this in the first place.
Giving up can be a good thing. It was for me anyway. I get paid much more in a more mundane engineering job then I ever would get in games. And now I just get to mess around with the bits of games that I like doing. And I don’t have to worry much about having enough money for food.
Statistically speaking, not everyone who wants to work in games can. So if you aren’t successful breaking in, it makes more sense to move on to new endeavours.
It’s also important to have a “finisher” attitude.
Maybe you discover your plan is too ambitious and exceeds your capabilities. Or perhaps you have decided to try something completely different.
Well, consider closing and making your current development something runnable even it’s just a prototype, and store it somewhere. It’s fun to share and have a look at those projects in a few years.
After releasing a couple games on Android, I quickly learned that without a marketing campaign, your game is worth nothing.
You must know how to communicate to your audience. You need to make sure every potential customer knows about your new fantastic game. Knows that they will have immense fun, if they just download it.
Most developers and artists don’t have this skill. Most developers and artists won’t enjoy learning this skill.
I love making games, but one of my success criteria was that the game would be popular. I got demotivated when it wasn’t. So I decided to put my free time into other endeavors. I still love making games and I have recently returned to Unity, but I had to let go of high sales as one of my motivators.
I recently started making (small) games, but for a long time programming was an off and off hobby of mine. Unity makes it a fun these days, and it’s relaxing to be creative/problem solve/build All for fun, though; not a job for me.
I think there’s a big difference between “Don’t give up on making your game” and “Don’t give up on getting a job in the games industry.”
If we’re talking about the latter, absolutely I agree with @Kiwasi . But I’d add that if you’re even considering giving up in the first place, then the games industry is not for you, and you should give up. It’s far too competitive of a field to waffle about, unsure of whether or not you want to or can cut it.
But if we’re talking about just making your dream game as a hobby, I say never give up. You may need to put your idea on hold indefinitely while your skill set catches up, or cut the features back until it’s unrecognizable, but if you want to and are able to (in the sense of being able to eat, sleep, and maintain a life balance) work on your game idea, by all means, do so!
I’ll never be a great guitar player. I lack the ambition to even try it. So I shouldn’t quit my job and try playing down on the street for tips in the hopes that I’ll be discovered. But there’s certainly no harm in keeping that guitar in my closet and breaking it out now and then when I feel like playing. It’s always good to have hobbies!
Thanks for the encouragement. I feel somewhat hopeless about Unity because of the many many times that I’ve collided with it and failed with it. Not really Unity’s fault. But it has been very frustrating. I also don’t like how intellectual and technical I become, or have to become, in order to make happen what I want to make happen. It’s not a heartfelt experience. I’m trying to tap more into the art side of things now but we’ll see.