I like that I can set a transition to atomic to force it to finish the transition. However, I would also like to be able to force a looping animation within a mecanim state to finish before any transitions can occur. Any ideas or best practices? Not sure why Unity left out such a critical piece.
My example is my character shooting a grenade launcher, it would look silly if he transitions out of the looping grenade launcher shot during the middle of a shot since the shot animation animates the character with force from the weapon/projectile, as it would in real life.