The Force Feedback Toolkit makes it easy for you to integrate force feedback devices into your game.
Update March 2014:
I decided not to publish this asset in the Asset Store due to the release of the Logitech Force Feedback Asset
I have subsequently received several requests for my kit and so I am making it available here. It is free to try. If you like it please donate. For use in commercial projects a donation is required to licence. Pay what you think is fair
Force feedback adds a new dimension of realism to your game. It aids in the immersion factor and helps draw the player into the game. Let the player feel every bump on the road, or pull against the G-Forces in a flight simulator.
I haven’t finalised price yet and I still haven’t packaged it up for the store. If you would like a copy now I would be happy to sell you a copy directly at a low price. I’ll send you a personal message, if interested just get back to me.
i’m interested too and would be interested also by the same toolkit for force feedback joysticks (like the old -but still very good- Sidewinder FF2)
would it be easily feasible ?
Example code for adding force feedback to Car Tutorial (Alternative Physics Model) is now complete
Example code for adding force feedback to Edy’s Vehicle Physics is now complete
Example code for adding force feedback to Unity Car is now complete
Force feedback on flight sticks with 2 force axis is complete
Support for multiple game controllers is complete. e.g. If your game has a split screen mode you could use 2 or even 4 XBox controllers (with rumble of course)
I just have a bit of documentation left to do. I am hopeful I can submit the package to the Asset store in about a week. As soon as this is ready, I will send the new package to those kind people that purchased a pre-release version.
Any other feature suggestions would be very welcome.
All devices that are compatable with XInput and DInput should work. Including:
I expect it should work. But I can’t confirm unless I can get my hands on one.
If you would like to test. The first message in this thread includes an early version of the toolkit. It only has left/right forces, but if these work, and the input mapping works ok, then I can guarantee the final release will work.
Ok, I guess I will purchase your asset in order to use it with UnityCar. Generally I think this is a great addition to Unity for every game you may want to play with a joystick/gamepad/steering wheel !
I have had a slight delay getting this onto the asset store. They want want me to move the sample integration packages I have for unity car/edy’s vehicle physics/car tutorial out of a sub-directory in “Standard Assets”. Hopefully will be available soon.