Hey, I posted this over at showcase (because it works), but I can’t figure out one crash bug, which takes down the unity editor.
Anyone who knows c++ I’d much appreciate having a look. It’s probably something simple (hopefully )
it doesn’t use callbacks and alike, does it? if it does, the callback must not end on a class that extends from UnityEngine.Object directly or indirectly … (haven’t looked at it but that out of my experience is the fastest way to crash the editor and be near incapable to ever debug it)
I am newbiee so any kind of help is appreciated. Thanks in advance.
I am using this UnityForceFeedback.zip, but facing the same issue that it crashes in Unity when I try to use it for the very next time.
Did some one find/resolved this issue?
or do we have some kind of alternative ?