Hi guys,
Is there a way to force call OnPointerExit even when the pointer is on top of the target game object? I would like the game to think that cursor is not on top of the game object once player clicks it, but didn’t have much luck doing so… Thank you!
Generally intercepting calls like this is not super-flexible.
Instead, make the target object stateful, as in “I am caring who is clicking on me,” followed by “I am NOT caring who clicks on me” once they have been clicked.
Otherwise you can really tangle yourself up with how things function.