Force rendering of mesh outside camera view

I’m using a skinned mesh composed of a group of enemies, but when they all go off screen and then return I get a framerate stutter.

So what I want to do is force the rendering of the skinned mesh at all times so the game plays smoothly. The only way I know to do this would be to have a part of the mesh in the camera frustum at all times, but is there any way to just force the rendering in code?

Yes, SkinnedMeshRenderer has a updateWhenOffscreen flag.

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Yeah, I had that checked but it only seems to be updating the geometry not actually rendering it. In the profiler the skinning time stays the same but the render time and number of verts still fluctuate.