I have a problem with prefabs with serialized fields. Here’s the scenario:
- I have a script which sets a value in a private field marked as serializable. Setting the value manually is not feasible, as I will have potentially hundreds of these in a scene, but I need the value to be serialised.
- The script is set to [ExecuteInEditor] and, on Awake(), successfully sets the correct value in the field if it is not previously set from a serialized value.
- This works correctly for all objects except prefabs. Prefabs work if and only if I select each one and manually touch the value in the Inspector after it has been set. If I do not, the value is displayed as if it were the default value and does not get serialized, causing errors the next time the scene is loaded.
Is there any way I can force the prefab to recognise that this value needs to be saved?