So here’s the scoop. I’m trying to initiate a cutscene and I want the player to be completely still during. However, even when the joystick’s position is reset and off-screen, the player can still move without it being on screen. Is there a way to force the mouse/touch inputs to stop from being down and pushed back up?
This is not a good idea. It is indirect and therefore more of a hack than a solution.
It would be better to add a flag (bool) to the player controller that, when set, means the player does not respond to any input controls. Then just reset the flag when the cut-scene ends.