Forcing OpenGL in Windows Editor

I’m aware of the -force-opengl command line argument for the Windows standalone player, but is there a way to force the Windows editor to use strictly OpenGL?

My company is targeting Linux platforms exclusively, and we’d like to have the editor’s graphics device match to avoid any device dependent differences in rendering.

Yes this can be achieved on the Unity editor itself. Simply run the following path instead:

"C:\Program Files (x86)\Unity\Editor\Unity.exe" -force-opengl