Any spotlight with a relative high outer angle get cut in half when looking closer at a surface it is projecting (happens always) or looking directly at it (only when camera near clipping is under 0.05).
-Happens in both Editor and Build on Unity 6000.0.23f1.
-It seems to work correct in the old Forward or Deferred so all of this is isolated on the Fordward+.
-Appears to be a clipping camera problem, setting a plus .05 near clipping fix the light from dissappearing when looking at it.
-The lit surface cutting in half cant be fixed no matter what settings i tried.
At first i thought it could be an incompatibility with something in my project, but it replicates on a fresh and empty urp project.

