Foreign unicode Label strings (eg. Korean) show in Editor but not in Android build?

I am trying to build multi-language compatibility. I am using a font which supports many languages for this purpose. If I copy and paste a translation from Google Translate into my code as a Label’s text, like for the translation of “SUBMIT” in Korean (for a submit button): “제출하다”

This works in Editor. When I play my project, the Korean unicode string shows up just as it should. But when I build to Android, nothing shows up where this string should be.

It seems Android or the build process is stripping out this unicode. Is this normal or is there something else I should be doing?

If this is not normal, any ideas for ways to narrow down the problem?

Maybe the strings being cropped? On Android the area available for the text may be smaller. Maybe turn off cropping on the text if its on. Otherwise maybe your using a custom shader that doesn’t work on android.

You didn’t say if you were using textmesh pro or the old text component. I have used the old legacy text component on projects in the past using the default font and it was able to print Korean characters.