Well… I got a little issue with my game, involving lag…
The thing is, we plan to have this forest stage, where you can maneuver through paths in a forest. But the issue is that, we can only think of making the forest effect by adding alot of trees to cover the area, which results a high chance of lagging the game. We tried using the terrain package trees, and it lags even in the editor…
Can anyone who worked on forests before give me a few hints as to how they did their forests using terrains and made it believable?
Thanks!