What is the right order of levels?
Including any theme you can think of, any number you want.
What is the right order of levels?
Including any theme you can think of, any number you want.
The exact order is not important. Sometimes it makes sense to follow a natural geography, starting off on the beach and climbing to the top of a mountain. But it could just as easily go the other way. Or neither.
What is significant is that you get an engaging interest curve going.
There is no order of levels. You need to work on breaking your mind out of this rigid box it’s apparently in. You cannot innovate if you are stuck inside the box made of other people’s tropes.
Innovation is nice, sometimes. Tropes are good, they make things instantly relatable and familiar.
I think I will dilly dally and make up a locale for the game. Little bit of story, some local flavor or something. People like that. Then it will come together on its own.
Tropes provide familiarity, but it’s the interest curve that prevents tropes from going stale.
To begin with, try nailing down the beats of the first level- things you need to teach the player, ways to set up the rest of the story, how to break up the introduction of new controls or mechanics to avoid overwhelming the player with information. Some of that might inform an environment that’s better to start with than others.