We are looking for more Beta testers! We have a few and are wanting to get a few more in on it and testing it. Hit us up and we would be happy to bring you into the on-request beta! Forge is under heavy development and hopes the initial beta to be short and sweet. The system has a very large road-map so feel free to make any suggestions as well.
We just released Beta V7 and it is blazing fast compared to the previous versions. We are still looking for more Beta testers even though we have a lot of great testers, the more the better! (insert plug here)
Hey! Sorry about that (email errors) someone said it was sending from an unknown sender or something (someone who got it). We’ll send you another one tonight
Hi there! Sorry I forgot to click on watch for this post! We are actually usually super responsive. No answer since Saturday D:.
This does still need beta testers! All we need from you is an email. You can either send your email in a message or send us an email to support@beardedmangames.com with the subject “Forge Networking Beta”. I am not sure I can associate the username to the emails we currently have. Did we already send you a beta? Did a quick search for “Church” and couldn’t find it.
Currently we have developers (beta testers) working with Good Ol’ Sockets and our system without any issues. We are still looking into our own proprietary basic version (for iOS and Android, unity basic sockets are free). Maybe we can work with a third party to provide this as well so that we can focus on features for networking and not have to spend too much time making this other system.
Brent,
Thanks for the reply, but I was confused about, “unity basic sockets are free”.
What did you mean by that?
Forge on Unity Basic still requires Good Ol’ Sockets, yes?
– Paul
Hey! I basically was saying that if you are developing on Unity Basic for Webplayer, Desktop applications (PC, Mac, Linux), or for Windows 8.1 Store, or Windows Phone 8.1. These platforms support sockets. The only platforms that do not support sockets in the space of these are iOS and Android. For iOS and Android you will need Good Ol’ Sockets. But if you are developing on any other main platform listed above, then you will be able to use sockets out of the box in Unity Basic.
Just though I would update this thread to let the watchers know that we officially released our Backend as a Service (BaaS) For Forge this passed weekend. Feel free to check it out!
Yes and no. Eventually we do plan on giving the option for cloud hosting. That means that you will be able to either host yourself or be able to host through us. We are interested in hearing feedback. Are you wanting to host yourself or would you rather us host it? Or both? ;D
Sounds awesome, then host it we shall. Also, I’m sorry to disappoint you, but our future hosting plans will not have competitive packages. Our pricing will be WAY lower than other systems prices. We plan on charging ONLY for what you use (Bandwidth + CPU) which will always be cheaper than DAU pricing. The problem with DAU pricing is that it becomes outrageously expensive for anyone unfortunate enough to be successful. We do not believe in destroying indie success before it has ever had a chance to make it big. If you have no problem with this then we will be super excited and honored to be a part of your game