Ha ha. Yep and at the same time I find that funny because I have posted a few times about making games with some more interaction and depth like the games of old. Usually that just causes some people to jump in blasting about how great modern games are in comparison.
What I mean is how many games have the depth of Raid on Bungeling Bay or Master of Magic? Yes I know there are some modern games with a lot of depth (or illusion of it anyway) but people may wonder why I am not very impressed by games I see these days and it is because I was playing games 30 years that had about as much (or more sometimes) to them than many modern games do. The main aspect of games that I see has been pushed forward is the presentation.
I’d say you’d have much better luck looking at modern mobile games or older arcade coin-ops to find games to make bigger, deeper and better.
Take Flappy Bird for instance. I have no interest in such a game other than checking it out to see what the fuss is about. People clone it to death yet nobody has really done anything with it. Why not make Flappy Bird with more depth? Add a little better control to make it easier to navigate through the pipes and add gems to collect. Add levels to it and turn it into a sort of very simple action adventure game. Add a shop where you can use the gems to buy a few pieces of gear. Maybe the main character is not a bird but a wizard who casts spells to turn into different things like a bird, a frog, a fish to navigate through areas.
I get what you are saying because I also like games with a bit of depth to them. To get that I generally play retro games. It was pretty common when arcade games were converted to the NES for the games to have more depth added to them. The NES lacked the hardware to throw tons of sprites on screen so the good designers often added some elements of adventure, rpg and strategy to their arcade ports.
I think a lot of people just can’t see this stuff because they look at the games and they look fairly simple so they basically sum them up as such. You have to get past how they look and actually play them. Check out Air Fortress and Blaster Master. Look at Rygar in the arcade and Rygar on the NES.
And here is an example of a coin-op conversion.
This is Gun.Smoke in the arcade:
https://www.youtube.com/watch?v=_WaIWR8UAJA
And this is Gun.Smoke on the NES:
https://www.youtube.com/watch?v=Rx9APVvCdZg
Watch these two (or at least the first level of both that is the first 2 minutes for the arcade and the first 4 minutes for the NES) and compare them. You will notice that although the NES version doesn’t have the graphics power of the arcade to throw things around the screen and doesn’t look quite as good they made up for it by increasing the length of the levels, adding shop keepers to buy weapon upgrades from, adding more collectibles to gather. They improved on the game quite a bit during the port to the inferior NES hardware. This was quite common during the time. The basic arcade experience is still there for any players who want it by simply ignoring the shop keepers and keeping it a straightforward arcade shootemup. However, if you wanted a bit more depth and strategy it was available in the NES version.
There is a lot one can learn just from looking at the games from 25 to 30 years ago on the home computers and looking at how the games were ported from the arcades to the NES.
Good luck!