Forgotten by AAA

Nowadays AAA companies tend to produce action/adventure, first person shooters and stealth games.

But I’ve been wondering what happened to side-scrollers, beat-em-ups and many more.

What other game genres do you guys reckon were long forgotten by AAA companies?

I’ve yet to see anyone try a proper Twisted Metal remake. Anytime someone does make a game with similar mechanics, they turn it into a racing game, making it more like Mario Kart than anything. I’d do it myself but yuh know I’d need more time, ideas, etc.

What like Mortal Kombat / Street Fighter / DBZ? I think the Indie market has side scrollers pretty well covered. Still a fair few AAA RPG’s although not as many…

I miss good old RPG, where its completion need months to complete, where it needs good long walk-through guide, currently mostly only RPG-Action/Adventure being released.

I agree, it’s a great niche for Indie I think because mainstream gamers aren’t interested in it thus AAA isn’t interested in it. I miss old games like Pool of Radiance, Curse of the Azure bonds, Bard’s Tale, etc. Fits older gamers schedules as well since you can pause/save and pick it up later.

1 Like

So make them. Heed the calling.

6 Likes

An example of such RPG games?

@elmar1028 - Castlevania? lol.

Nice one.
But a few months ago, and luckily for us, Blood Stained: Ritual of the Night, was announced. :sunglasses:
The creator of Castlevania, Koji Igarashi, got fed up of AAA Konami and decided to break away and make a spiritual successor to his Castlevania game, with a smaller dev studio.

Nice read.
https://en.wikipedia.org/wiki/Bloodstained:_Ritual_of_the_Night

I hope it turns out great, when it’s released! :sunglasses:

Omg I can’t wait! Glad you told me about this!
Sense it’s the original creator. It better be good and not some washed out only graphics inspired game lol.

1 Like

Beat-em ups? You mean like “One Must Fall: 2097”? That was an old 90’s robot fighting game, actually made by Epic Games…except they were called something slightly different back then. I just listened to the intro music from that game and it was amazing. Probably just because I was so nostalgic…but still. :slight_smile:

I guess I’m not quite certain what a “Beat-em Up” actually means.

It wasn’t made by Epic MegaGames. They simply published it. It was developed by Diversions Entertainment.

https://en.wikipedia.org/wiki/One_Must_Fall:_2097

Ah, thank you for the correction.

Mad Max. It’s not a Twisted Metal remake, but it is a game which revolves around vehicular combat.

I used to like those Advanced Dungeons & Dragons computer games. Also back on the C64 one of the many games I enjoyed was The Master of Magic. Something like this would be cool to see reborn. Used to really enjoy Mastertronic and Cosmi. They were kind of the Indie Game publishers back in the day.

1 Like

@elmar1028 I think you have a great idea. I am always looking at games from the past to draw inspiration from. Mainly because (a) I see no sense in working on modern style games that AAA and “everyone” else are focused on doing and (b) while gaming matured over time and standards were made for screen layouts, GUIs and so forth which helped remove some obstacles of the past I feel these same things removed some of the creativity in games making them all basically appear and behave the same way at least to some degree which makes them less interesting. A big draw in playing retro games is just because it was a time when there were no real standards and as a result there are some very interesting games with unique layouts, gameplay and so forth.

1 Like

Another game I used to play often back in the day was Raid on Bungeling Bay.

For some reason I think most people (who are probably not retro gamers) think retro games are all like Pac-Man, Joust and so forth. While those are good and represent stuff appearing in the arcades and later on home computers and consoles of the time the real innovation I believe was happening on the home computers of the time.

While the C64 (and other popular computers of the time) certainly got its share of arcade conversions and original arcade-like games there were also many original games. It is these gems that I spent most of my time playing.

At first glance something like Raid on Bungeling Bay probably looks like a very simple game just flying around blowing up some stuff. And in essence that is exactly what it is. However, there is (as is often the case with these older computer games) more going on than is immediately noticeable. In this case, your mission is to stop the Bungeling Empire and while you are flying around sight seeing or attacking its factories the AI of the empire is researching and producing enemy units to stop you. Its tech increases over time producing more and more sophisticated weaponry to destroy you. So it is in your best interest to take them out as soon as you can.

Didn’t mean to spam with you “blasts from the past” just thought I’d share a couple of the games I enjoyed long ago and why I find retro games interesting.

2 Likes

Yep.
It is from the original creator of Castlevania.
I agree, “Let us hope, that it is not a washed out only graphics game!” Lol! He! He! :stuck_out_tongue:
Especially with the amount of money, they made on kickstarter. :stuck_out_tongue:
Keep ya fingers crossed for good luck!!

2 Likes

That’s exactly what I was thinking.

The problem is that I am only seventeen years old, which means that I didn’t have an opportunity to play retro games like Castlevania or Dungeons and Dragons. Heck my first console was PlayStation 1 and games weren’t popular among adults where I lived!
But at the same time, they inspire me to remake them to be bigger, deeper and better. As you said we have tools and resources developers didn’t even dream to have 20-30 years ago.
I think it would be a really exciting to remake those games on handheld devices. Not adding microtransactions but adapting controls to mobile devices.

I actually really want to know what games people used to play in the past :slight_smile:

1 Like

Ha ha. Yep and at the same time I find that funny because I have posted a few times about making games with some more interaction and depth like the games of old. Usually that just causes some people to jump in blasting about how great modern games are in comparison.

What I mean is how many games have the depth of Raid on Bungeling Bay or Master of Magic? Yes I know there are some modern games with a lot of depth (or illusion of it anyway) but people may wonder why I am not very impressed by games I see these days and it is because I was playing games 30 years that had about as much (or more sometimes) to them than many modern games do. The main aspect of games that I see has been pushed forward is the presentation.

I’d say you’d have much better luck looking at modern mobile games or older arcade coin-ops to find games to make bigger, deeper and better.

Take Flappy Bird for instance. I have no interest in such a game other than checking it out to see what the fuss is about. People clone it to death yet nobody has really done anything with it. Why not make Flappy Bird with more depth? Add a little better control to make it easier to navigate through the pipes and add gems to collect. Add levels to it and turn it into a sort of very simple action adventure game. Add a shop where you can use the gems to buy a few pieces of gear. Maybe the main character is not a bird but a wizard who casts spells to turn into different things like a bird, a frog, a fish to navigate through areas.

I get what you are saying because I also like games with a bit of depth to them. To get that I generally play retro games. It was pretty common when arcade games were converted to the NES for the games to have more depth added to them. The NES lacked the hardware to throw tons of sprites on screen so the good designers often added some elements of adventure, rpg and strategy to their arcade ports.

I think a lot of people just can’t see this stuff because they look at the games and they look fairly simple so they basically sum them up as such. You have to get past how they look and actually play them. Check out Air Fortress and Blaster Master. Look at Rygar in the arcade and Rygar on the NES.

And here is an example of a coin-op conversion.

This is Gun.Smoke in the arcade:

https://www.youtube.com/watch?v=_WaIWR8UAJA

And this is Gun.Smoke on the NES:

https://www.youtube.com/watch?v=Rx9APVvCdZg

Watch these two (or at least the first level of both that is the first 2 minutes for the arcade and the first 4 minutes for the NES) and compare them. You will notice that although the NES version doesn’t have the graphics power of the arcade to throw things around the screen and doesn’t look quite as good they made up for it by increasing the length of the levels, adding shop keepers to buy weapon upgrades from, adding more collectibles to gather. They improved on the game quite a bit during the port to the inferior NES hardware. This was quite common during the time. The basic arcade experience is still there for any players who want it by simply ignoring the shop keepers and keeping it a straightforward arcade shootemup. However, if you wanted a bit more depth and strategy it was available in the NES version.

There is a lot one can learn just from looking at the games from 25 to 30 years ago on the home computers and looking at how the games were ported from the arcades to the NES.

Good luck!

2 Likes