Format for unity 3D

I’m now building “things” in google skectup pro 8(demo) ,In which format should I save the buildings in Sketchup,to be readeble in unity?

The little table at the bottom shows the supported formats.

So my building.skb doesn’t have a chance?

The format most ideal for Unity is probably .fbx. When using modelling app formats (.Max, .mb, .blend) get converted by the modeling apps into .fbx upon import.

I got it,ok,but How to insert buildings in unity,how can I put them on the terain? and to be visable.

You drop them into unity, once in you drag and drop them onto the terrain from the hierarchy

I’ve tried that and it doesn’t work.
It doesn’t apear on the terrain.

Check if the “scale factor” is not 0.01 or something extremely small like that, it is extremely annoying if your model has the correct size, since a 9 meter building would end up with 9 cm which is pretty hard to see on the editor.

(if you don’t know where it is located, in the “project” tab, click the model and under FBXImporter there should be a box named “scale factor”, change it to 1 and apply)

If that doesn’t work, when you’re exporting see if you don’t have a option like “export selected” activated.

Those are the two things that normally happen to me, so that’s as much help as I can give.

@vortex69 thanks dude,you’re awesome,it worked,thanks a lot!
Do you know how can I create an animation for the game?