Hello there, I’m making an XML editor script for saving and loading maps in a game.
When I write GameObject’s positions like so:
m_childTransforms[i].position.ToString("+000")
I get results like this:
Level Details:
Element 0: (000, 000, 000)
Element 1: (006, -078, 000)
Element 2: (012, -078, 000)
…
Can any tell me how I can keep these values in line with one another for easy reading?
Seems negative values knock it out of line. I was thinking perhaps if it always showed positive and negative instead of only negative?
If this can’t be done then that’s alright, I did my best, lesson learned