Hey, sorry to post two topics so close together, but I have encountered another issue. I am trying to work through the 2D Roguelike Tutorial, hoping to get more familiar with the environment. However, I have having problems creating an animation the same way it is done in the tutorial. When he goes to create an animation, he simply selects the sprites and drags it to the game object, and after doing so a window pops up titled “Create New Animation.” However, when I do this, no window pops up, and it just creates an animation with the same name as the spritesheet, and plops it into the Sprites folder (it doesn’t prompt me for a location). This is really problematic, as it’s preventing me from creating all of the animations because they have identical names. Help?
EDIT: I was able to create animations the old fashioned way by doing it manually through the animator. However, I would still like to figure out why the other way isn’t working! I’m on Unity 5.1.
PGJ is right about the behaviour changed in 5.1. It meant to be quicken the process of drag and drop and form an animation for the selected sprite sheets.
I am not able to change the name of the animation in any way. I’m using the Windows version Unity 5.1.1f1 (64-bit), in Windows 8.1 x64
Can you please elaborate the process of changing names. I know it sounds a bit nonsense but i’m really struggling with that. Thanks
I vote to bring that feature back. it was far more convenient to be able to label and organize your animations into folders as you’re creating them, than to have to go back and click around a few extra steps to get the same thing done. not to mention that changing the name of the animation in the Inspector doesn’t actually change the name of the actual object in the Project tab, which makes it confusing down the line when you’re trying to associate certain animations to an Animation Override Controller, for example…