Formula for Gravity?

Would it be at all possible to make a script that perfectly matches unity’s built in gravity for physics? The reason why I want this is because character controller objects such as the FPS controller fall at different speeds than objects controlled by rigidbodies, and I want them to match. Does anyone know how to do this?

I think the FPS script takes input to set the gravity used by that controller. If you just change the Awake() function on there to set its gravity to Physics.gravity, it should operate the same. Don’t quote me on that, because I can’t loko at that script at the moment.

You sure you’re not running into a scale related issue?

Well, since Unity assumes 1.0 to be 1 meter, I’d assume gravity is handled like real gravity, or 9.8 meters/second.

Correct. Edit->Project Settings->Physics and you should see the 9.81 (meters / sec squared) default setting.