FortSiege

Hey all :smile:

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FortSiege is a game where the player must build a fort and upgrade it all the while enduring the onslaught of increasingly technologically advanced enemies, from caveman-barbarians to catapults to elite modern snipers (so far).

I’ve been making this game as a hobby (between working and parenting, so a few hours a week), on and off, for about 2 years. I started in XNA and then I moved it to Unity properly about 3 months ago. I’m a C# dev by trade.

I’ve done the art myself, (and it shows); I do like to do art, but with my limited time I would (and do) tend to focus on honing gameplay and adding Fun.
Anyway have a look at my blog: http://fortsiege.net. I am happy to talk about criticisms, (keep in mind this isn’t a commercial venture) or share ideas, or discuss methodologies.

Peace

After seeing the screenshot I think the game looks great! I cant wait to play it.

I have a demo up on fortsiege.net now if you want to see how it looks.

The models used for the trees don’t look that well. I’d suggest to get some model from internet. There’s low polys free ones really nice.

As polygonal trees, this pack is amazing (and free): Blend Swap | geometric Trees Pack Light

This one, free too: Free Obj Mode Cartoon Trees , or 3D Models | Over a Million Models for Download | TurboSquid
Those low poly Blend Swap | Animated Low Poly trees

Thanks Tamaroq, I’d be interested to know your thoughts on the actual gameplay too.