Hi,
I’m using forward rendering and fullforwardshadows param to enable point/spot light shadows. This is working great except when applied to a terrain? Is there any reason for this and is there anyway round it?
Thanks
Hi,
I’m using forward rendering and fullforwardshadows param to enable point/spot light shadows. This is working great except when applied to a terrain? Is there any reason for this and is there anyway round it?
Thanks
Anyone have any ideas on this one? I can get lightmapped shadows ok but no realtime. I’m interested in the dual lightmaps for forward rendering. I assume this will produce realtime shadows for near lightmaps?