I have some scenes which are lightmapped, but with one light for the sun. In deferred rendering everything works as it should. On Forward rendering, when the sunlight is on, the lightmap just disappears. This is the only real time light in the whole scene and it’s directional. Don’t see why this is happening, as far as I know Forward rendering can handle at least one real time light if everything else is lightmapped. Here’s what it looks like:
Deferred, directional light on
Forward, directional light on (no lightmap in sight, but real time shadows are there)
Forward, direction light off (light map is there)
The light maps appear in forward rendering when shadows are turned off. Again, all other lights are delted except for the sun light. This is on Mac. (Unity 5.2.2p1, but this was happening on all versions of 5.2)
