Forward Rendering won't have light and lightmap at the same time?

I have some scenes which are lightmapped, but with one light for the sun. In deferred rendering everything works as it should. On Forward rendering, when the sunlight is on, the lightmap just disappears. This is the only real time light in the whole scene and it’s directional. Don’t see why this is happening, as far as I know Forward rendering can handle at least one real time light if everything else is lightmapped. Here’s what it looks like:

Deferred, directional light on

Forward, directional light on (no lightmap in sight, but real time shadows are there)

Forward, direction light off (light map is there)

The light maps appear in forward rendering when shadows are turned off. Again, all other lights are delted except for the sun light. This is on Mac. (Unity 5.2.2p1, but this was happening on all versions of 5.2)

Can you post a screenshot of the lighting window? I am wondering if ambient lighting is baked?

Sure, here it is

Also, there’s a bug where when you set the Sun and it’s a Prefab, it unsets itself on load, or at least appears to. I think this has to do with the ordering of prefabs in the hierarchy reordering if they are prefabs for whatever reason in these recent builds.

It is hard to say what goes wrong… Can you please file a bug report with a repro and post the case number here? Thanks!