I have an orb with a VFX particle system. Those particles move a certain way over time. Is it possible to simulate a certain amount of movement before the scene loads so it doesn’t seem like the particle system is just getting started? Thanks!
Hi @Odd-One-Out ,
Yes, at the asset level you can set your prewarm time:
This should give you the desired result. Hope this helps!
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Awesome @VladVNeykov !! It works perfectly. I thought it would be set in the graph itself. Thank you so much!
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