Hello,
I didn’t know where to post this but I found a bug with the animator state inspection.
If you place upon an animator state , multiple of the same monobehaviour script, in this case a statebehaviour script, the inspector will stack the behaviours onto themselves and display only one script.
However, you can tell multiple have been added because when you go to remove the script, you have to remove as many as you added (that did not show in the inspector) for the behaviour to be removed from the individual state.
Now I do desire to have multiple of the same statebehaviour on a single animator state, the problem is I am unable to see them because of this bug, therefor, their public properties which I would intend to manipulate are hidden to me except for seeing only one at a time.
So has anyone had this bug and knows how to fix it?
Thanks.
Kindly