Hi everyone . I have developed a small game for android OS . The status is listed below :
FPS : 80 or 110 or 130
Draw Calls : maximum is 11
Triangles : maximum 500
Verts : Less than 1000
Main Thread : 11.1 ms
Render : 0.3 ms
Used Textures : 2.1 MB
Virtual Ram Usage : 2.2 MB to 4.4 MB
Shadow Casters : 0
Skinned Mesh : 0
Profiler windows shows that the GUI.repaint is about 40% to 70%. and other scripts and physics are not noticeable .
So after all of these mentioned above. after while playing on a mobile device ,the device be warmed a little . Is this a performance bottleneck ?
thanks a lot.